Online games are becoming more difficult for the poor, study finds

A new study by researchers at the University of British Columbia has found that many online games are making it more difficult to earn money online.

The researchers compared the financial success of more than 30,000 Canadians aged 15 to 49 with data from a large survey of Canadians who have participated in other online gaming surveys.

They found that a substantial proportion of those surveyed who have played games online are earning less than half of what they earned during their regular work hours.

According to the researchers, the survey findings suggest that many people are increasingly opting to play games online for the sake of financial independence.

In a recent study published in the British Journal of Economics, researchers looked at the economic and social effects of virtual currencies, including virtual goods and virtual currencies such as bitcoin, in terms of their impact on income, work and education.

This study has been published online in the American Economic Review.

It finds that those who are currently working have the lowest incomes among the groups studied, and those with jobs are disproportionately affected by the negative effects of gaming on their income.

Among those who have recently retired from a full-time job, those who play online are more likely to be in poverty, according to the study.

And in the absence of traditional employment, people who play games are more apt to be unemployed, and the longer they spend gaming, the more likely they are to lose their job.

Many of the players in this study were younger than 50, and many are women.

The researchers found that the effects of video games on income and employment are even more pronounced among women.

The gender gap in income is about 25 per cent, and in employment it is about 40 per cent.

“Women are in more of a disadvantage when they choose to play online,” said the study’s lead author, Laura Goulson.

Goulson is the associate professor of economics and law at the university’s Graduate School of Business.

She is also a co-author on a forthcoming study with the Canadian Centre for Policy Alternatives examining the impact of online games and virtual currency on Canadian youth.

Online gaming is a growing part of Canada’s economy and the largest source of income for young people, said Goulss.

“But there are other benefits, too, including the social and educational benefits that are possible with this kind of interaction.

And the cost of being unemployed is very low,” she said.

As for the social impact of gaming, Goulsons study found that women and people of color are disproportionately impacted.

Women who are employed earn an average of $30,000 less than their male counterparts, and African Canadians and Indigenous Canadians are paid less than those who don’t live in communities of colour, she said, adding that those with lower levels of education are also more likely than others to be working part-time.

The study also found that people who have more time spent playing online have lower levels in the labour force participation rate, and they have lower incomes overall than those that have less time.

Some of the studies findings also suggest that gaming has a negative impact on the quality of life for older people, who tend to have more disabilities and are more prone to mental health problems.

“It can be difficult for older Canadians to work,” said Goulsons co-authors Jennifer Meehan and Andrew Lai.

“The fact that they’re online, it means they have fewer opportunities to socialize and interact with others.”

We can all use that to our advantage.

“This article is part of CBC’s series on the impact on employment, poverty and social mobility of gaming.

For more information about the study, visit: http://bit.ly/1qgEqZG