Online games have long been a key element of the PC gaming industry, but they have long faced some of the same challenges as console games.
One major issue is that they require complex programming and networking systems to run.
While these are generally easier to program on PCs, they also take a lot of time to configure and manage.
The latest version of the Linux operating system, known as Ubuntu, also has problems with network connectivity, but the Linux community has taken matters into their own hands.
Ubuntu is based on Debian and has been in continuous development since 2015, when it first launched.
It is currently used by hundreds of millions of users worldwide, including some of Microsoft’s most influential players.
A similar approach is being taken by Microsoft and Ubuntu is using a similar approach to ensure that its gaming software is compatible with a wide range of Linux distributions.
While some gamers are finding success with their gaming on Ubuntu, others are having issues.
We caught up with David Hickey, a software developer at Microsoft Research, to learn more.
Can you tell us a little about your project?
In January 2017, I joined Microsoft Research to work on our first gaming project, Microsoft’s Azure Stack, an open source open-source gaming platform.
The goal was to use the existing stack and build a new version of our software using the Azure Stack.
The first version of this project was called Ubuntu 16.04, and it was released on the Azure platform in April 2017.
As a result of the Ubuntu 16 release, we’ve been working on a new development cycle, dubbed the ‘Ubuntu 16.10’.
As a part of this cycle, we decided to add support for Ubuntu 16 and 17 as well.
Is this project still active today?
The Ubuntu 16 branch is still in active development, with more than 50,000 developers working on the project.
What are some of your favorite aspects of the project?
Our biggest challenge is that we have a lot more code in our open source gaming stack than in the console environment.
For example, the networking code in the Ubuntu stack is 100x more than the console stack, but we still have some big open source projects that have a much larger number of developers working there.
We’re also very active in the Linux world.
We have a number of Linux projects in the pipeline that we’re very proud of, including Unity, Rocket League, Minecraft, and many more.
What do you think about the Linux gaming community?
It’s a vibrant community and we’re always looking for ways to grow the community.
The Ubuntu community is very supportive of our efforts to build the community and have fun with it.
There are plenty of awesome developers working in this area, and there are tons of open source games in the open-sourced gaming ecosystem.
In fact, over 1,000 open source Linux games are available to play on the cloud, meaning there’s a huge variety of games to choose from.
What about the PC gamers?
I think the main problem that gamers face with gaming is latency.
While it’s great to be able to play games offline and play online, we also have to contend with latency.
Most online games are slow, even with the best network configurations, which is not good for the PC.
One of the big challenges with gaming on Linux is that a lot is being done to reduce the latency, so the game’s performance is better.
But we still want to deliver the best possible experience for gamers, so we’re constantly working to improve performance.
We’ve recently made several improvements to our performance monitoring tools and have started to bring in some advanced performance tuning features to improve the game experience.
Can we expect any major releases from Microsoft or Ubuntu?
Ubuntu 16 is the next release in our ’16 series of releases.
It includes some great new features and is based mostly on the Ubuntu 15.10.
Our next major release, Ubuntu 17, is slated for release in early 2018.
How much of a focus does the Ubuntu ecosystem have on PC gaming?
We’re constantly looking for opportunities to improve our gaming experience and bring more gamers to our platform.
One example of this is our support for new game engines, such as Unity.
Unity offers a fantastic platform for game development.
We also work with other developers to create new games.
We want to be sure that the gaming experience is as good as it can be and that developers have the freedom to create amazing games with the latest technologies and games.
How has the Linux development community been growing in recent years?
In 2017, there were almost 400,000 active Linux developers.
The number of active developers has steadily increased over the last five years, reaching over 4 million in 2019.
Are there any Linux-specific projects you’d like to see more of?
I’m excited to see what new games and other innovations are coming from the Linux ecosystem.
I also look forward to hearing what the Linux developer community has to offer on a wide variety of platforms.
The Linux gaming ecosystem has really taken off over the past year.